Does not support instancing.ĭirect export into any Renderman compatible renderer with support for delayed RIB loading, flexible shader calls and multi-texturing. Material definitions are exported into accompanying MTL files. Transfer models with solid coloring or single texture layers to any DCC tool or rendering engine. It is currently a recommended exchange format for new projects. It supports modern materials (PBR) as well as geometry instancing and is supported by many desktop- and web-apps. The Unreal Engine (Datasmith) exporter provides simple data transfer from CityEngine into the Unreal Engine Editor.Ī recent JSON-based 3d geometry delivery format. Includes support for layered textures (multi-textures) and per-texture UVW transformations (scale, translation, rotation).Įxports into a large number of DCC tools and rendering engines with support for asset-instancing, layered-textures & file-referencing. Provides export into Maya, Max, MotionBuilder and other DCC tools equipped with an FBX importer. Alembic is an open, high-performance interchange framework designed for VFX content production pipelines.
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